ArchitectureColoredPainting/FramelessHelper/examples/openglwidget/main.cpp

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/****************************************************************************
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#include <QDebug>
#include <QApplication>
#include <QSurfaceFormat>
#include <QOpenGLContext>
#include <FramelessHelper/Core/private/framelessconfig_p.h>
#include <clocale>
#include "mainwindow.h"
#include "../shared/log.h"
// This example demonstrates easy, cross-platform usage of OpenGL ES 3.0 functions via
// QOpenGLExtraFunctions in an application that works identically on desktop platforms
// with OpenGL 3.3 and mobile/embedded devices with OpenGL ES 3.0.
// The code is always the same, with the exception of two places: (1) the OpenGL context
// creation has to have a sufficiently high version number for the features that are in
// use, and (2) the shader code's version directive is different.
FRAMELESSHELPER_USE_NAMESPACE
int main(int argc, char *argv[])
{
std::setlocale(LC_ALL, "en_US.UTF-8");
Log::setup(FRAMELESSHELPER_STRING_LITERAL("openglwidget"));
// Not necessary, but better call this function, before the construction
// of any Q(Core|Gui)Application instances.
FramelessHelper::Widgets::initialize();
const auto application = std::make_unique<QApplication>(argc, argv);
// Must be called after QGuiApplication has been constructed, we are using
// some private functions from QPA which won't be available until there's
// a QGuiApplication instance.
FramelessHelper::Core::setApplicationOSThemeAware();
FramelessConfig::instance()->set(Global::Option::EnableBlurBehindWindow);
FramelessConfig::instance()->set(Global::Option::DisableLazyInitializationForMicaMaterial);
QSurfaceFormat fmt = {};
fmt.setDepthBufferSize(24);
// Request OpenGL 3.3 core or OpenGL ES 3.0.
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
qDebug() << "Requesting OpenGL 3.3 core context ...";
fmt.setVersion(3, 3);
fmt.setProfile(QSurfaceFormat::CoreProfile);
} else {
qDebug() << "Requesting OpenGL ES 3.0 context ...";
fmt.setVersion(3, 0);
}
QSurfaceFormat::setDefaultFormat(fmt);
const auto mainWindow = std::make_unique<MainWindow>();
mainWindow->show();
return QCoreApplication::exec();
}