ArchitectureColoredPainting/qt-material-widgets/examples/fabsettingseditor.cpp

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2023-03-06 12:38:25 +08:00
#include "fabsettingseditor.h"
#include <QVBoxLayout>
#include <QDebug>
#include <QColorDialog>
#include <qtmaterialfab.h>
FloatingActionButtonSettingsEditor::FloatingActionButtonSettingsEditor(QWidget *parent)
: QWidget(parent),
ui(new Ui::FloatingActionButtonSettingsForm),
m_fab(new QtMaterialFloatingActionButton(QtMaterialTheme::icon("toggle", "star")))
{
QVBoxLayout *layout = new QVBoxLayout;
setLayout(layout);
QWidget *widget = new QWidget;
layout->addWidget(widget);
QWidget *canvas = new QWidget;
canvas->setStyleSheet("QWidget { background: white; }");
layout->addWidget(canvas);
ui->setupUi(widget);
layout->setContentsMargins(20, 20, 20, 20);
m_fab->setParent(canvas);
setupForm();
connect(ui->disabledCheckBox, SIGNAL(toggled(bool)), this, SLOT(updateWidget()));
connect(ui->buttonRoleComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(updateWidget()));
connect(ui->cornerComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(updateWidget()));
connect(ui->horizontalOffsetSpinBox, SIGNAL(valueChanged(int)), this, SLOT(updateWidget()));
connect(ui->verticalOffsetSpinBox, SIGNAL(valueChanged(int)), this, SLOT(updateWidget()));
connect(ui->miniCheckBox, SIGNAL(toggled(bool)), this, SLOT(updateWidget()));
connect(ui->rippleStyleComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(updateWidget()));
connect(ui->useThemeColorsCheckBox, SIGNAL(toggled(bool)), this, SLOT(updateWidget()));
connect(ui->foregroundColorToolButton, SIGNAL(clicked(bool)), this, SLOT(selectColor()));
connect(ui->backgroundColorToolButton, SIGNAL(clicked(bool)), this, SLOT(selectColor()));
connect(ui->disabledFgColorToolButton, SIGNAL(clicked(bool)), this, SLOT(selectColor()));
connect(ui->disabledBgColorToolButton, SIGNAL(clicked(bool)), this, SLOT(selectColor()));
}
FloatingActionButtonSettingsEditor::~FloatingActionButtonSettingsEditor()
{
delete ui;
}
void FloatingActionButtonSettingsEditor::setupForm()
{
switch (m_fab->role())
{
case Material::Default:
ui->buttonRoleComboBox->setCurrentIndex(0);
break;
case Material::Primary:
ui->buttonRoleComboBox->setCurrentIndex(1);
break;
case Material::Secondary:
ui->buttonRoleComboBox->setCurrentIndex(2);
break;
default:
break;
}
switch (m_fab->corner())
{
case Qt::TopLeftCorner:
ui->cornerComboBox->setCurrentIndex(0);
break;
case Qt::TopRightCorner:
ui->cornerComboBox->setCurrentIndex(1);
break;
case Qt::BottomLeftCorner:
ui->cornerComboBox->setCurrentIndex(2);
break;
case Qt::BottomRightCorner:
ui->cornerComboBox->setCurrentIndex(3);
break;
default:
break;
}
switch (m_fab->rippleStyle())
{
case Material::CenteredRipple:
ui->rippleStyleComboBox->setCurrentIndex(0);
break;
case Material::PositionedRipple:
ui->rippleStyleComboBox->setCurrentIndex(1);
break;
case Material::NoRipple:
ui->rippleStyleComboBox->setCurrentIndex(2);
break;
default:
break;
}
ui->disabledCheckBox->setChecked(!m_fab->isEnabled());
ui->horizontalOffsetSpinBox->setValue(m_fab->xOffset());
ui->verticalOffsetSpinBox->setValue(m_fab->yOffset());
ui->miniCheckBox->setChecked(m_fab->isMini());
ui->useThemeColorsCheckBox->setChecked(m_fab->useThemeColors());
}
void FloatingActionButtonSettingsEditor::updateWidget()
{
switch (ui->buttonRoleComboBox->currentIndex())
{
case 0:
m_fab->setRole(Material::Default);
break;
case 1:
m_fab->setRole(Material::Primary);
break;
case 2:
m_fab->setRole(Material::Secondary);
break;
default:
break;
}
switch (ui->cornerComboBox->currentIndex())
{
case 0:
m_fab->setCorner(Qt::TopLeftCorner);
break;
case 1:
m_fab->setCorner(Qt::TopRightCorner);
break;
case 2:
m_fab->setCorner(Qt::BottomLeftCorner);
break;
case 3:
m_fab->setCorner(Qt::BottomRightCorner);
break;
default:
break;
}
switch (ui->rippleStyleComboBox->currentIndex())
{
case 0:
m_fab->setRippleStyle(Material::CenteredRipple);
break;
case 1:
m_fab->setRippleStyle(Material::PositionedRipple);
break;
case 2:
m_fab->setRippleStyle(Material::NoRipple);
break;
default:
break;
}
m_fab->setDisabled(ui->disabledCheckBox->isChecked());
m_fab->setXOffset(ui->horizontalOffsetSpinBox->value());
m_fab->setYOffset(ui->verticalOffsetSpinBox->value());
m_fab->setMini(ui->miniCheckBox->isChecked());
m_fab->setUseThemeColors(ui->useThemeColorsCheckBox->isChecked());
}
void FloatingActionButtonSettingsEditor::selectColor()
{
QColorDialog dialog;
if (dialog.exec()) {
QColor color = dialog.selectedColor();
QString senderName = sender()->objectName();
if ("foregroundColorToolButton" == senderName) {
m_fab->setForegroundColor(color);
ui->foregroundColorLineEdit->setText(color.name(QColor::HexRgb));
} else if ("backgroundColorToolButton" == senderName) {
m_fab->setBackgroundColor(color);
ui->backgroundColorLineEdit->setText(color.name(QColor::HexRgb));
} else if ("disabledFgColorToolButton" == senderName) {
m_fab->setDisabledForegroundColor(color);
ui->disabledFgColorLineEdit->setText(color.name(QColor::HexRgb));
} else if ("disabledBgColorToolButton" == senderName) {
m_fab->setDisabledBackgroundColor(color);
ui->disabledBgColorLineEdit->setText(color.name(QColor::HexRgb));
}
}
setupForm();
}